Not a terrible game by any means, but a short one. Which means because of the way it plays, thru remembering where and how to advance, the game becomes a chore of repetitivness quickly. I liked hat there were different ways the levels played out and how you use the gamer instinct of "i see it, so I must grab it" mentality, which has to do with the endings. I wish this were longer, with larger levels to try to get past. I can only reccomend this game for the points you can earn for your profile on Newgrounds. Sorry.
I like the replay potential and the overall game mechanics. There isnt really nothing bad I can say about the game, awesome job!
On a side note, I dont think I will ever know what the good dr who overthrew my lab was up to, but from the few things that sprouted up, it coulndnt of been good.
Almost got to the helicopter too, had to reclaim the hospital in front of it, but then I got the new constitution ending. oh well, another try!
pretty cool, played til the complete end.
There was only one thing I would of loved to of seen be upgraded....BOSSES!! This game needed them badly.
TIP: Even by not completely upgrading, if you mass your guns together, it takes out most enemies. (BY THIS, I MEAN YOU CLUSTER THEM TOGETHER, NOT ON TOP OF ONE ANOTHER)Couple that with the lightening and missles and you become a death dealer, all without complete upgrading. This should get you thru at least12 levels or so, after that, there are too many of the higher HP enemies that this will not work without completely upgrading.
Played thru to the end, cool game!
Great graphics, controls and idea. But was really easy. I blew thru the whole game quickly, save a couple of stupid things i did(like accidentally jumping off a human too early). Still, not a bad experience. To maybe make it tougher, like the geeks, they see you comming, they run away, forcing you to track them down. Maybe they run to a place that you need another human to get to, things like that. I like that you had things that couldnt be taken over. Scientist humans, they actually want to test on you, so maaybe they dont run, so you have to sneak up on them to grab 'em. That would make the experience more fun, as well as making the stage a little bigger, so you have to do more and maybe ducts of some kind to sneak around, so that you need to do different things in different areas to get to the end in a more complex way. I hope you think about these ideas and maybe implement them in a later game, as it seems you might make another.
This is a decent game, with pros and cons
I played this game thru to the end, meaning I got 2500+ minerals. I liked the fact that the very minerals you use to up the different stats, are the ones you need to use reach the overall goal, keeping you from finishing the game too quickly. The meteors that come down are a distraction at best, nothing too hard to avoid unless you are at the top of the screen collecting minerals.
I hope you work on the control scheme, because the mouse controls are flaky overall and don't respond to movement the way I thought they should, especially if you max out control, as in at max, the ship should be right with the mouse movement, and even at max, it trails behind it a bit and I found myself continually going off screen.
I think that to add difficulty, the closer you get to the goal, maybe there are enemies they come along and try to pick up the minerals, like ones that go straight across the screen, ones that maybe go up and down, and then have ones that go directly for the better minerals. To this, you could add guns to the mix to shoot them down.
Overall, this is a good game and it has potential to be better. Thank you for making this and i hope that you try to make this better!
a good game idea...
that controls like shit....out of nowhere, he would veer left or right, get smacked around, then, for no reason, I would gain control again, but by that time, it sped up to a point that in like another hit or 2, i was dead.
Please fix, s i would like to try this game again when it works.
this is ok.
The overall concept is great, but execution needs some work. I have played both og these games and one overall, frustrating thing comes up, you never know when or where bigger plants/rocks etc are comming up. Yeah, You can not move for a sec and see where you are being pulled, but I have found that when you go the opposite direction, you usually plow right into something else, and it happens so much that you are forced to take several hits before escaping. I would like to see some sort of map or grid interface that shows you what is comming up, as you are aimlessly wandering around. I also saw that little asteroids were introduced to act as a sort of shield against 1 hit from bigger objects and that's great. However, the astroid shield also hurts or destroys things you are meant to devour, either making the snack not so worth it, or pointless altogether. At first, when I saw that it was helping, I tried to collect many, then saw that folly and tried to avoid them. So, this new addition, to me, is a double edged, frustrating sword. I also do not like the new control scheme with the mouse, I felt I had some better control using the arrow keys from the first game. If you make another game, please consider some of these critiques.
What a fantastic game!
It seems that your love of video games has been expressed in this game! It is also very clear where you got your inspiration from(from Megaman thru to Metroid). The way that you have to discover new items/abilities to continue onward and the hidden rooms throughout made it a blast to look for. The backtracking was a little tedious, as some parts of the map and hidden paths were out of reach til you had certain abilities to get there faster, which meant dying a bit, but that isn't a deal breaker or anything. People who are Metroid masters will know how and where to look for all the secret goodies and paths, and those brought up on NES will know the difficulty right away. I think there is this great balance between gameplay, reward, music and replay that says something about your game making abilities. This could of easily been a PS stor, Xbox Arcade, or Wii game download to be paid for(like 5-10 bucks) but im glad i got to play it for free, thank you! Your hard work is appreciated!
I hate that no talent hack, but i love the game!
I had to keep comming back til I got past the 1 mile marker(got to 1.44)...this game is awesome, thank you!
interesting take on the cannon genre.
A lot of trial and error, interesting theme for the cannon genre, you have to make it so that you get to the goal via bouncy and uplifting objects. fun, but occasionally annoying.
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